Community content is available under CC-BY-SA unless otherwise noted. This list shows what goods, coins, supplies, and Diamond are required per age. From Bronze Age to the Artic Future. Bronze Age: Marble; 2 Lumber; 2 Coins; 2300 Supplies; 2300 Fordge Points; 217 Iron Age: Dye; 15 Limestone; 3 Stone; 20 Ebony; 4 Marble; 21 Cloth; 11 Lumber; 306
if for instance you have a surplus of ebony or iron age good: trading same age goods = 1:1. 10 ebony for 10 jewels iron age goods for iron age goods. trading down to previous age = 1:2. 10 ebony for 20 wine or iron age goods for bronze age goods. trading up to next age = 2:1. Obviously it's much more efficient to make goods of your own age and trade down than it is to make lower-age goods yourself, as you don't need to run production buildings of all ages. The motive is to save space - I always 'upgrade' my buildings when I get to a new age and rely on trading and special buildings for lower-age supplies. This calculator uses the cost of making the goods in Forge of Empires and calculates a fair ratio for trading based on the goods costs. Please note: worlds have their own economy and a shortage of a certain good in the neighbourhood/guild may change what people are willing to pay for a certain good. This tool does not take any of this into
A detailed guide on trading! There's a lot of math here, but just use even trading if you're lazy. Please subscribe to support my channel! It helps a ton! Th
Building Chains are a feature first added in the 2019 Winter Event with the addition of the Winter Train. They are similar to building sets in that bonus(es) of the buildings are increased by the addition of other buildings. In contrast, set buildings only regard direct neighbors while the building chains regard connected buildings no matter the distance to the base building as long as they 6oWjqbe. 950 887 140 578 581 320 735 181

forge of empires trade calculator