Week 3. Secure the blue one-way portal room, equip Mutare with Medusa queens and minituars in preparation for the final push. Buy just enough units in the other towns to let the computer throw its troops against your castle walls in futility. Make sure all towns have castle walls, city halls, and you've built your capital.
Dragonspire: Unupgraded level 1–6 creature generators, Castle, City Hall, Mess Hall; should try to get Earth, Air Magic and Wisdom. Blight: Level 1–6 creature generators, Resource Silo, no Citadel, Tavern, City Hall, cannot build level 7 structure. III. Magic - level 3 mage guild; Spell restrictions: Curse, Disguise, Death Ripple, Animate Dead, Protection From Earth. rating: 6. IV. Grail building - increases a hero's attack and defence skills by +10 each when defending against a siege, increasing the defensive Fortress capabilities. rating: 7. In Heroes of Might and Magic: A Strategic Quest, magic plays an important role because of the presence of some very potent spells, and due to the hardship of countering them. The game contains 29 spells, divided in 4 levels, based on their relative power. Spells can only be cast by heroes, who record them in their spellbooks. Only Sorceresses and Warlocks start with magic books; Knight and